Originally trained as a designer, Eve grew up and studied in Paris. After completing her bachelor degree at the Ecole Boulle and following a graduate course at ENSCI-Les Ateliers, she decided to learn a variety of glassmaking techniques, including glassblowing, in order to give a material shape to some of her ideas. « I felt that I needed to practice a handicraft to sustain my creative process », she says.
The Atelier George project, built with a view to integrating the methods and the workflow of product design, soon became a fertile ground to experiment with new ideas. One of them was the Moire Collection.
Moire is the result of a work on optical and transparency effects. It is named after the «moiré» patterns of certain fabrics like silk, which can be obtained by overlaying woven and shimmery textiles. The observation of these wavy, iridescent patterns inspired the textures found in Eve's accent pieces, light fittings or fine tableware, all of which are handmade using hot glass techniques.
In June of 2018, Eve George was awarded the Prix de la Jeune Création Métier d’Art, a French national prize for young craftsmen, selected for their artistic and technical skills. The same year, she was also a finalist of the Grand Prix de la Création (Paris, France) and the Concorso Internazionale di Vetro artistico e di Design (Milan, Italy).
Her work has been showcased in various contemporary glass exhibitions in France and Europe, as well as in Dubaï's Design Week, and the Jeunes Marchands show at Sotheby's Paris.
Do you have a preferred material? If so, which one?
Glass: I am a designer and glass blower.
What types of products do you create?
Luminaires mainly, I think that the qualities of the material (glass) lead quite naturally to want to work on light as well. I also create table art objects, and interior accessories (decoration, wall coverings, door handles...).
How would you summarize your approach to design?
Paradoxical: I am an industrial designer by training and I work my objects as unique pieces. Nevertheless, my practice of blown glass is very much influenced by my profession: I draw and model in 3D my ideas before working on the material. I use digital tools a lot: I design my own molds, while diverting traditional glass tools.
The starting point of your creations? (the material, the shape, a particular desire?)
When I work on my own editions, my only specifications and I must not be able to reproduce the object identically. So I work more in "multiple" than in "series". It is important to me that my objects also reflect their handcrafting.
Why did you choose to publish your products?
It was obvious: I design and manufacture, so I edit my own creations.
What is your typical day?
When I am in the workshop: I start early and work an average of eight to ten hours. The days are intense and I only devote them to blowing. When I'm not blowing, there are all the other manufacturing and finishing steps first. Finally, the rest of the time I have days that probably look like those of many designers.
A particular color?
Colors! Colors! All shades of grey.